| A |
|---|
| glActiveShaderProgram |
| glActiveTexture |
| glAttachShader |
| Top |
| E |
|---|
| glEnable |
| glEnableVertexAttribArray |
| glEndConditionalRender |
| glEndQuery |
| glEndQueryIndexed |
| glEndTransformFeedback |
| Top |
| F |
|---|
| glFenceSync |
| glFinish |
| glFlush |
| glFlushMappedBufferRange |
| glFramebufferRenderbuffer |
| glFramebufferTexture |
| glFramebufferTextureLayer |
| glFrontFace |
| Top |
| H |
|---|
| glHint |
| Top |
| I |
|---|
| glIsBuffer |
| glIsEnabled |
| glIsFramebuffer |
| glIsProgram |
| glIsProgramPipeline |
| glIsQuery |
| glIsRenderbuffer |
| glIsSampler |
| glIsShader |
| glIsSync |
| glIsTexture |
| glIsTransformFeedback |
| glIsVertexArray |
| Top |
| L |
|---|
| glLineWidth |
| glLinkProgram |
| glLogicOp |
| Top |
| M |
|---|
| glMapBuffer |
| glMapBufferRange |
| glMemoryBarrier |
| glMinSampleShading |
| glMultiDrawArrays |
| glMultiDrawElements |
| glMultiDrawElementsBaseVertex |
| Top |
| Q |
|---|
| glQueryCounter |
| Top |
| R |
|---|
| glReadBuffer |
| glReadPixels |
| glReleaseShaderCompiler |
| glRenderbufferStorage |
| glRenderbufferStorageMultisample |
| glResumeTransformFeedback |
| Top |
| U |
|---|
| glUniform |
| glUniformBlockBinding |
| glUniformSubroutines |
| glUnmapBuffer |
| glUseProgram |
| glUseProgramStages |
| Top |
| V |
|---|
| glValidateProgram |
| glValidateProgramPipeline |
| glVertexAttrib |
| glVertexAttribDivisor |
| glVertexAttribPointer |
| glViewport |
| glViewportArray |
| glViewportIndexed |
| Top |
| W |
|---|
| glWaitSync |
| Top |