pllightsource
( | x, |
| y, | |
z); |
Sets the 3D position of the light source for use with plsurf3d.
x
(PLFLT, input)
X-coordinate of the light source.
y
(PLFLT, input)
Y-coordinate of the light source.
z
(PLFLT, input)
Z-coordinate of the light source.
Redacted form: pllightsource(x, y, z)
This function is used in example 8.